Optimization strategies for atari game environments: integrating snake optimization algorithm and energy valley optimization in reinforcement learning models

dc.contributor.authorSarkhi, Sadeq Mohammed Kadhm
dc.contributor.authorKoyuncu, Hakan
dc.date.accessioned2024-10-23T05:43:30Z
dc.date.available2024-10-23T05:43:30Z
dc.date.issued2024en_US
dc.departmentEnstitüler, Lisansüstü Eğitim Enstitüsü, Elektrik ve Bilgisayar Mühendisliği Ana Bilim Dalıen_US
dc.description.abstractOne of the biggest problems in gaming AI is related to how we can optimize and adapt a deep reinforcement learning (DRL) model, especially when it is running inside complex, dynamic environments like “PacMan”. The existing research has concentrated more or less on basic DRL approaches though the utilization of advanced optimization methods. This paper tries to fill these gaps by proposing an innovative methodology that combines DRL with high-level metaheuristic optimization methods. The work presented in this paper specifically refactors DRL models on the “PacMan” domain with Energy Serpent Optimizer (ESO) for hyperparameter search. These novel adaptations give a major performance boost to the AI agent, as these are where its adaptability, response time, and efficiency gains start actually showing in the more complex game space. This work innovatively incorporates the metaheuristic optimization algorithm into another field—DRL—for Atari gaming AI. This integration is essential for the improvement of DRL models in general and allows for more efficient and real-time game play. This work delivers a comprehensive empirical study for these algorithms that not only verifies their capabilities in practice but also sets a state of the art through the prism of AI-driven game development. More than simply improving gaming AI, the developments could eventually apply to more sophisticated gaming environments, ongoing improvement of algorithms during execution, real-time adaptation regarding learning, and likely even robotics/autonomous systems. This study further illustrates the necessity for even-handed and conscientious application of AI in gaming—specifically regarding questions of fairness and addiction.en_US
dc.identifier.citationSarkhi, S. M. K., Koyuncu, H. (2024). Optimization strategies for atari game environments: integrating snake optimization algorithm and energy valley optimization in reinforcement learning models. AI (Switzerland), 5(3), 1172-1191. 10.3390/ai5030057en_US
dc.identifier.endpage1191en_US
dc.identifier.issn2673-2688
dc.identifier.issue3en_US
dc.identifier.scopus2-s2.0-85205219266
dc.identifier.scopusqualityQ2
dc.identifier.startpage1172en_US
dc.identifier.urihttps://hdl.handle.net/20.500.12939/4941
dc.identifier.volume5en_US
dc.identifier.wosWOS:001323544900001
dc.identifier.wosqualityN/A
dc.indekslendigikaynakWeb of Science
dc.indekslendigikaynakScopus
dc.institutionauthorSarkhi, Sadeq Mohammed Kadhm
dc.institutionauthorKoyuncu, Hakan
dc.language.isoen
dc.publisherMultidisciplinary Digital Publishing Institute (MDPI)en_US
dc.relation.ispartofAI (Switzerland)
dc.relation.isversionof10.3390/ai5030057en_US
dc.relation.publicationcategoryMakale - Uluslararası Hakemli Dergi - İdari Personel ve Öğrencien_US
dc.rightsinfo:eu-repo/semantics/openAccessen_US
dc.subjectAgenten_US
dc.subjectESOen_US
dc.subjectEVOen_US
dc.subjectMetaheuristicen_US
dc.subjectReinforcement learningen_US
dc.subjectSOAen_US
dc.titleOptimization strategies for atari game environments: integrating snake optimization algorithm and energy valley optimization in reinforcement learning models
dc.typeArticle

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