Aim, shoot, deplete: Playing video games depletes self-regulatory resources
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Tarih
2015
Yazarlar
Dergi Başlığı
Dergi ISSN
Cilt Başlığı
Yayıncı
Taylor & Francis Inc
Erişim Hakkı
info:eu-repo/semantics/closedAccess
Özet
Two experiments investigated whether playing video games impaired subsequent self regulation. In Experiment 1 (n = 43), participants either played a video game (i.e., Quake III) for 10 min or just browsed the Internet for the same time interval. Participants in the video game condition had slower response time than participants in the no-game condition. In Experiment 2 (n = 94), either participants played Quake III, or watched Quake III game scenes, or they were asked to suppress their thought for 10 min. Participants in the game-playing condition and thought suppression condition showed less persistence on a given unsolvable anagram task than participants in the game-watching condition. Overall, the findings confirm the idea that playing video game consumes self-regulatory sources due to active instead of passive responses in a highly demanding game environment.
Açıklama
Aktan, Timucin/0000-0001-8159-9278; Cagiltay, Kursat/0000-0003-1973-7056; Harma, Mehmet/0000-0002-3955-1526
Anahtar Kelimeler
Psychology, Playing Video Games, Self-Regulatory
Kaynak
International Journal of Human-Computer Interaction
WoS Q Değeri
Q1
Scopus Q Değeri
Q1
Cilt
31
Sayı
7